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AI Insights · Timothy · October 2023

Top 5 Entertainment Mascot Games in the Middle East Q3 2023

In Q3 2023, the top entertainment mascot games on a unified platform in the Middle East showed varied trends in downloads, revenue, and active users, according to Sensor Tower data.

Top 5 Entertainment Mascot Games in the Middle East Q3 2023

In Q3 2023, the top entertainment mascot games on a unified platform in the Middle East exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a detailed look at the market dynamics for these popular games.

Sonic Dash: Fun Endless Runner from SEGA saw its weekly revenue fluctuate, peaking at around $1.3K in mid-July and then gradually declining to approximately $273 by the end of September. Weekly downloads for the game started strong at around 28K in late June, peaking at over 33K in early August, but then declined to around 14K by the end of September. The game maintained a high number of weekly active users, starting at around 381K in late June but saw a decline to approximately 295K by the end of the quarter.

Minion Rush: Running game from Gameloft experienced a boost in weekly revenue towards the end of August, reaching about $654, before dropping to $259 by the end of September. Downloads showed a varied trend, with a high of approximately 24.6K in late July and a low of around 8.9K in early September. The number of weekly active users increased from around 34.5K in late June to about 44.6K by mid-September, before slightly declining to 38.9K at the end of the quarter.

Hello Kitty Nail Salon by Budge Studios maintained a relatively stable weekly revenue, averaging around $800 with minor fluctuations. Downloads saw a downward trend from approximately 15.5K in late June to about 7.5K by the end of September. The game’s weekly active users followed a similar pattern, decreasing from about 57.8K in late June to around 44.5K by the end of the quarter.

Sonic Forces PvP Racing Battle, another title by SEGA, had its weekly revenue peak at around $1.7K in late August before dropping to about $1.1K by the end of September. Weekly downloads showed a high of approximately 15.7K in late July and a low of around 5.8K in mid-September. The game’s weekly active users saw a decline from around 29.6K in late June to about 24.3K by the end of September.

Sonic Dash 2: Sonic Boom also from SEGA showed a varied revenue trend, peaking at around $588 in the final week of September. Downloads fluctuated, reaching a high of approximately 13.4K in early September and a low of around 6K by the end of the month. Weekly active users experienced an upward trend in late July, peaking at around 45.1K in early September before declining to approximately 30.8K by the end of the quarter.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023